The post-“Barbie” gold rush is officially in full swing. Ever since “Barbie” bulldozed the box office and rewired Hollywood’s understanding of brand IP, studios have been trawling through every toy aisle, merch craze, and collectible phenomenon to see what might become the next billion-dollar franchise. The latest hopeful? Labubu — the mischievous, elf-like designer figure that sparked massive collecting frenzies across Asia and became a pop-culture obsession practically overnight.
Sony Pictures has now picked up the rights to turn Labubu into an animated feature, marking the studio’s latest attempt to transform a virally adored character into a global four-quadrant play [via THR]. The project is in early development, with no director, cast, or writers announced yet, but the bet is clear: if something can spark bidding wars in blind-box lines and rack up millions on the resale market, maybe it can anchor a movie universe too.
Created by Hong Kong designer Kasing Lung and popularized by the toy company POP MART, Labubu isn’t just another cute collectible — it’s a certified cultural phenomenon. The character’s wide-eyed, goblin-meets-gremlin aesthetic, limited releases, and feverish fan base have made its drops feel like sneaker culture fused with creature design maximalism. For studios now scanning for recognizable shapes they can weaponize into family-friendly IP, Labubu’s viral reach checks every box.
Hollywood’s rush toward toy-based projects has become one of the defining trends of the 2020s in the entertainment industry. After “Barbie” proved that a nostalgic brand could deliver pop spectacle, critical heat, and sky-high merch revenue, executives effectively greenlit a new arms race: build the next wave of toy-world franchises before someone else does. Some choices are obvious — Mattel’s expanding slate, Hasbro’s perpetual reboot pipeline — but Labubu reflects a newer instinct, where anything with a rabid fandom and collectible scarcity is considered viable cinematic raw material.
Whether Labubu can genuinely translate into a narrative feature remains the biggest question. The character has a massive built-in following, but unlike a board game or action-figure line, there’s no real mythology to pull from. That gives Sony both a challenge and an opportunity: invent a world from scratch that satisfies fans without feeling like an algorithmically reverse-engineered toy commercial. If it works, the studio gains another evergreen brand. If it doesn’t, it becomes more proof that not every cult object can carry a movie.
For now, the logic is simple: audiences showed up for “Barbie,” and studios aren’t about to leave money on the table. Labubu may be the next major test of whether this toy-to-franchise strategy has staying power — or if the industry is already stretching collectible culture too thin.



